![]() ![]() People keep going on about cr being a scammer but if its in his best interest no matter his motivation to release, simply put the standard industry estimate is that only about 5-10% of your expected customer base is willing to pre-fund a game, so well with the amount he's got in pre-funding that means he stands to make billions at release, so its a no brainer to work towards it as who doesnt like billions? SC is like one of the original games that basically had their own graphics engine as their version is so modified its nicknames starengine, its also mp whilst sb2 is sp which immediately helps allot, sc when its finished will be a fantastic game, its worth noting whats released to the public isnt the majority of what they're working on its more like a taster of what they working on to keep the public happy whilst they work on what they actually working on but it is a snapshot of it, and as theres major features left to release they never bother polishing it because well its just a waste of time every time you put in new features your gonna break everything again anytime. It has like well hard to tell exactly but prolly around 70 coders, the rest are artists, most of the coders are the former cryengine engine team and spend time working on the underlying graphics engine and physics as well as underlying networking, all things the original 2012 design didnt touch, sb2 is built on ue4/5 cant tell exactly off hand but as a result never had to touch that side of it, by using someone elses engine its like adding the entire staff the engine to your own project, its not that you dont have to pay them its just you only have to pay them after release as they steal a % of ur profits. ![]() Lol that's some real salt, its complex, basically the original 2012 design had to be thrown out in 2015 cos they got to much money to make such a simple game, so it was re-designed from scratch in 2015, which what lead to the super long 3.0 cos the 3.0 released was a 1.0 of the 2015 design rather then the 2.x preceding it was a 2.x of the original design, also why 4.0 is so long coming cos basically 3.x is in actualty 1.x and the 3.1x is like 2.x so 4.0 will actually be the real 3.x of the 2015 design.īasically except for concept art nearly everything prior to 2015 was thrown out, and given even tf2 was 12 years in dev its hardly a surprise such an ambitious title has spent 8 years in dev with prob nother couple to go, people get thrown by the concept of dev starting in 2012 not realising the original period was working on another game that was basically scrapped due to being a victim of its own success. ![]() and here's one guy with talent and right ideas (SP, hard core, servicable graphics, gameplay, etc.) zshit, cause they suck at making games, but hey why not, lots of idiots with money. I honestly don't know what the hundreds of star citizen coders do there all day long since 2009 or something and still haven't release. Or like to blow your dad's money on shiny space mega yachts with detailed toilets as Chris Roberts (the Chief Scammer) cruises around in a real yacht bought on the suckers' money. Escrito originalmente por somedude:Star Citizen is a giant broken turd in a nice graphics wrap for suckers with more money than brain cells, other than that it's alright I guess, lol IF you are into MP with a bunch of trolls to boot.
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